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Albilad · Virtual universe
Case of success · Bank Albilad · VML

Albilad · Virtual universe

2
Connected economies: real savings and points of play
Case summary

Bank Albilad teaches children to save with a virtual world where every task completed adds up to real savings.

Bank Albilad wanted children to learn to manage their money through play. Imascono, together with VML, develops a virtual world that can be accessed from mobile devices. Each child has their own character and customizable home. Parents assign tasks from the bank app and the child completes them. Each task turns into real savings and game points with which the child improves their world. A cashier, a question game, and a piggy bank explain savings, goals, and rewards. Parents monitor at all times and real money is displayed only for reference. Thus, financial learning becomes a daily habit within a safe experience.

Client
Bank Albilad · VML
Sector
Banking & Insurance
Service
RSC Tecnológico · Digital transformation
2
integrated economies: real savings and game economies
6
interactive elements with which the child learns and plays
100%
Parental supervision. Bank details for reference only
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01 The challenge

Teaching finance through play

Many children know money as an abstract idea, and the theoretical lessons soon get forgotten. Bank Albilad sought to bring savings, goals, and the anticipation of a reward to a children’s audience in a way that learning would happen through play. The proposal had to be so appealing that children would want to come back every day. Working with real money from minors added a key requirement: a very safe environment. Parental control, moderate social interaction, and a treatment of bank data that protected the information of families were needed. That security was the foundation for maintaining the trust that families placed in the institution.

Teaching finance through play
02 The solution

A virtual world where every task adds up to real savings

Imascono develops a 3D virtual world that can be accessed from mobile devices. Each child has their own space and a common area inspired by their city, where they visit their friends and play with them. Two economies coexist. One reflects the real savings of a sub-account linked to the parents’ account. The other are game points that the child earns by completing tasks and answering financial education questions. With them, they customize their home and character. All social interaction is moderated. Real money is accessed from the bank’s current systems, with parental supervision.

A virtual world where every task adds up to real savings
Next step
We managed to connect two economies, real savings and gaming points, in a single virtual world. What could your company achieve with the same system?
Key learnings

What this case teaches the sector.

01

Financial education starts before the first account is opened.

The banking sector builds long-term relationships. Forming savings habits in childhood, with tools that children associate with play, creates a bond with the brand and social value before there is a customer in the strict sense. When the child wants to return to their virtual world every day, the institution gains a space of shared trust with the entire family.

02

Real money gives meaning to the game

When the reward of a task is real savings, the mechanics teach consequence, effort, and planning. Playing with tangible impact gives a financial product educational value and helps the child relate each achievement to their money. The game points complement that experience and allow the child to improve their house and character.

03

Security is the value proposition

Working with banking data for minors requires designing from trust: parental control, real money only for consultation, moderate social interaction, and separation between sensitive information and the gaming layer. This security architecture becomes the product’s selling point and reassures families from day one.

04

Local culture multiplies the connection

A plaza inspired by the user's city, with recognizable architecture, characters, and costumes, transforms a generic space into a unique place. Children recognize themselves in their surroundings and become more involved. Adapting the environment to the local culture is a crucial factor in engaging in international projects aimed at local audiences.

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