VACCINES

Training in Virtual Reality to learn about the whole process of preparing the new injectable product.

CLIENT

Boehringer Ingelheim

LOCATION

Worldwide

PROJECT

Virtual Reality training of your new product preparation process

Vaccines Project developed by Imascono for Boehringer Ingelheim

BRIEF

Every day, Boehringer Ingelheim develops new drugs and pharmaceutical products that require specific training for the laboratory personnel to whom they are sent. The user manuals do not go far enough to put the procedure into practice, and it is unfeasible for the pharmaceutical company to send its trainers to all the countries in which it operates. In addition, in these practical training sessions, a large part of the material is used only for training, increasing the opportunity costs for Boehringer Ingelheim and its customers.

Boehringer Ingelheim contacted us to help them turn these trainings around. They were looking for efficiency, speed, cost and resource savings. They also wanted the training to be practical and motivating for the healthcare professionals. All without wasting pharmaceutical material.

Spatial Computing Vaccines Project developed by Imascono for Boehringer Ingelheim
RESULT

With their training department we saw that the best solution was to gamify the learning experience in Virtual Reality. We turned the user manual into a training simulation, where each step became a challenge that helped the healthcare workers to assimilate the procedures in record time.

In this way Boehringer Ingelheim is able to provide training in different parts of the world at the same time, in the language indicated by the laboratory and saving on travel costs and materials to be used exclusively for training.

148.325

minutes saved in personnel

11.866

virtual injections performed

20

countries of origin

VIRTUAL TRAINING

Simulations for training and testing of processes, machinery and work procedures where the user drives the course of the experience. Perfect for high-risk training where tacit knowledge and learning-by-doing play a key role in learning.

BITÁCORA l BLOG

VIRTUAL REALITY AND MEDICINE: APPLICATIONS IN THE HEALTHCARE SECTOR

Immersive technologies such as Virtual Reality or Augmented Reality have marked a turning point in video games, marketing, advertising and even tourism. And in medicine?

IMMERSIVE LEARNING AS AN EDUCATIONAL ALTERNATIVE

Distance learning, personalized Artificial Intelligence tutors, interactive experiences, educational video games... are different uses of technology that are transforming classrooms.

SECTOR