LEARNING TO UNDERTAKE

Welcome to the great adventure of entrepreneurship! Be part of the Ibercaja Foundation's educational initiative for 10 and 11 year olds and create a social cooperative together with your classmates.

CLIENT

Ibercaja Foundation

LOCATION

Virtual world

Aragón, La Rioja, Castilla La Mancha (Spain)

PROJECT

Creation of a virtual classroom for children, schools and teachers participating in the program.

BRIEF

Aprendiendo a Emprender is one of the most important educational initiatives of the Ibercaja Foundation. For more than 10 years, this program has trained children between 10 and 11 years old in entrepreneurship and business management. The course ends with the social cooperatives fair in which schools from different parts of Spain participate.

Fundación Ibercaja contacted Imascono to update the program, looking for a way to gather in the same space all the theoretical part of the training. All with one condition: 100% has to be focused on children, the real protagonists of this great project.

RESULT

The team got down to work and we created an entire gamified virtual platform and space. In it, each class has access to different materials, quizzes, challenges, tips, videos and emblems that are acquired as the program progresses. Each area is dedicated to a subject. Thanks to the platform, Fundación Ibercaja is able to keep track of the progress of each of the more than 400 schools. The best digital complement to the training program developed in the classroom.

The experience encourages the development of their creativity and ingenuity, carrying out activities, overcoming challenges and achieving success. At the end of each edition, the space is transformed into a large virtual fair where all schoolchildren can see the work of students not only from their city, but also from the rest of Spain.

21.406

participating students

427

educational centers involved

946

children's cooperatives created

VIRTUAL SPACES

Virtual environments where the value proposition and business activities are gamified. Perfect for virtual tours, simulations and interactive product testing, detailed monitoring of processes and offer a space for gamification of pre-sales, training and other business activities.

BITÁCORA l BLOG

BENEFITS AND CHARACTERISTICS OF THE METAVERSE IN EDUCATION

Technological innovation is part of 21st century education. Among the different technologies that have been emerging in recent years, the Metaverse and virtual spaces offer a wide range of benefits and features that can enrich the educational process, making it more accessible, interactive and personalized.

WHAT IS THE METAVERSE?

The term "metaverse" was coined by Neal Stephenson in his 1992 science fiction novel Snow Crash. In the book, the Metaverse is described as a virtual space in which users can interact through avatars in a shared digital world.