Benefits and characteristics of the metaverse in education

Benefits and characteristics of the metaverse in education

 

Technological innovation is part of 21st century education. Among the various technologies that have been emerging in recent years, the Metaverse and virtual spaces offer a wide range of benefits and features that can enrich the educational processmaking it more accessible, interactive and personalized.

As technology evolves, its integration into education could have a profound and lasting impact. In recent months, the adoption of the Metaverse has accelerated in many schools and universities, particularly through virtual platforms that seek to maintain the continuity of learning in situations where face-to-face attendance is unfeasible.

Familiarity with emerging technologies, such as the Virtual and Augmented Realityprepares students for a future career in an increasingly digitalized world. In addition, they are a new way to put into practice what they have learned and motivate students in a more attractive way.

In today's article, we will take a detailed look at the benefits and characteristics of the Metaverse in the educational environment.

Impact of the Metaverse on education

Before learning about the impact of the Metaverse on education, it is important to review what this technology consists of. The Metaverse could be defined as a series of interconnected virtual worldswhere users can interact with each other and with the digital environment in real time.

The Metaverse and virtual spaces combine technologies such as web3, Augmented Reality and Artificial Intelligence to create immersive experiences that revolutionize the way users interact with technology and the new digital ecosystem.

You may be interested in → Features and benefits of Augmented Reality in education

You may ask yourself, what is the metaverse in education, well, in this sector it offers multiple advantages to make learning much more practical and immersive. Encouraging students to put their knowledge into practice through simulations and virtual training. In addition to encouraging gamification of the lessons, applying the mechanics of video games to the evaluation systems.

Offering, thanks to the union between the Metaverse and Artificial Intelligencethe possibility of offer adaptive and personalized educational experiences. These are adjusted to the needs and rhythms of each student.

One of the great examples of the application of the Metaverse to education is the virtual space of Aprendiendo a Emprenderdeveloped together with Ibercaja Foundation to bring the business world closer to schoolchildren in a gamified environment close to video games.

Virtual immersive learning space developed for Ibercaja's Aprendiendo a Emprender project by Imascono.
Virtual Space developed for the Ibercaja's Aprendiendo a Emprender project by Imascono

Benefits of the Metaverse in the educational sector

As we have seen in the previous section, the Metaverse in education offers great benefits to the different educational centers. From its use in The company has been involved in the development of the program at early ages, as well as in high schools, universities, training centers and internal training in companies.

The Metaverse, broadly speaking, allows you to eliminating geographical barriers to educationThe aim is to offer a personalized experience, adapted to the needs of each student and to reduce costs, both in terms of physical training material and in the use of facilities such as laboratories, travel and/or operating rooms in healthcare training courses.

The following are the main ones benefits of using the Metaverse in education:

 

Gamifying teaching

Gamification is the process of applying game design elements and techniques in non-game contexts.. It aims to increase people's motivation and participation in various activities by creating more engaging and dynamic experiences.

This process is associated with a increased commitment, attention e interest by the students, regardless of their level of training. Thanks to its challenge/reward system, students are encouraged to give their best.

With gamification, students internalize new knowledge in a more effective and entertaining way. As in the KAI XR Platforma Educational VR App where students can travel to the seabed, the pyramids of Egypt or NASA facilities, all in first person and through Virtual Reality glasses.

If you want to learn more about this topic, we recommend you to visit→ Virtual Reality in education: features and benefits.

 

Simulations and training

Simulations in the Metaverse are revolutionizing the educational sector by offering immersive and highly interactive environments that enhance learning by doing. The trainings carried out on this type of virtual platforms allow us to go a step further in online training.

By making the leap to virtual campuses and schools that allow students not only to attend virtual classes, but also to walk around the facilities and connect with other students. Students can be anywhere in the world, as physical barriers are eliminated.

Through the Virtual RealityThis immersion in the educational experience is multiplied. As in the health training developed by Boehringer Ingelheim where health care professionals could learn about the preparation of their new medicines thanks to the Virtual Laboratory Virtual Training.

If you are interested visit our article about Virtual Reality and medicine: applications in the healthcare sector

 

3. Onboarding and interactive training

Internally, the Metaverse's virtual spaces allow all processes and activities related to employees to be grouped together in a single digital environment. Thus, the onboarding and internal training are automated and, at the same time, are tailored to the specific needs of the employees.

Becoming platforms for consultation, training, development and connection with other employees. All through virtual events and other types of business activities developed in the Metaverse.

One success story is the project L'Oreal Universitya training space developed by L'Oreal to bring together influencers, makeup artists and experts in the beauty industry at its virtual university to learn first-hand about their latest products and usage tips.

 

4. Adaptive and active learning

Thanks to the Metaverse and virtual spaces, students can be offered new platforms for interaction, both with the subject matter and with their peers. In conjunction with Artificial Intelligence applied to education, educational platforms can adjust in real time to the needs and preferences of each learner, creating interactive environments that encourage active participation.

The Metaverse, combined with Artificial Intelligence.is not only transforming the way we teach and learnThe company is also preparing students and professionals for an increasingly digital and collaborative world. An example of this can be found in IRIA, Iveco's AI-equipped avatar. A companion in the training and day-to-day life of the automotive company's employees.

If you would like to learn more about the relationship between the Artificial Intelligence and the virtual avatars we recommend you to visit Artificial Intelligence Avatar: definition and main uses

Kai XR Virtual Reality Project developed by Imascono in the field of education - Augmented Reality in Education
Kai XR Virtual Reality project developed by Imascono in the field of education.

Metaverse, the future of education

The Metaverse is marking the future of the education and training sector. These virtual spaces will continue to transform the way we learn and interact with learning resources.

Combined with the latest innovations in Artificial Intelligence, these educational platforms will allow to develop more personalized, automated and updated experiences in real time. Following at all times the individual progress of students and proposing new gamified challenges.

This synergy will not only enrich education, but will also revolutionize the way we interact with various technologies, creating a new way for us to interact with our students. unique opportunities for training and professional development.

Interactive Virtual Space created to promote the Rafa Nadal Academy by Movistar

Examples of the use of Metaverse in education

Throughout this article we have learned about some of the most disruptive and innovative projects that have already been launched in the educational field. We will now take a closer look at some of them examples of the use of the Metaverse in education.

- Rafa Nadal Academy by Movistar. Get to know the facilities of the Rafa Nadal's Academy through his virtual twin. You can discover the values, history and different buildings of the complex while completing different challenges and mini-games. A project with a marketing and viralization objective that achieved a reach in Social Networks and media of 48 million people.

- KAI XR Platform. Virtual Reality Application that invites children and not so children to discover the world of science, history, technology or the environment in a fun and immersive way.

- Research Night virtual event. At the university level, the virtual event developed by the University of Zaragoza stands out. Through the virtual recreation of one of its most representative classrooms, the university brought together researchers from all over Europe in the same digital space. Overcoming physical barriers to unite the scientific and research community.

- LOARRE XR. At the historical and cultural level, the Metaverse allows the recreation of monuments to increase their diffusion, access and knowledge. This is the case of the Loarre Castlea Romanesque castle with more than ten centuries of history that can now be visited from anywhere in the world thanks to its transfer to the virtual world.

At Imascono through our metaverse services for companies, we believe that the Metaverse in education can help us to be much more agile in our way of learning and to naturalize our interaction with the digital world. To do this, we can make use of technology that goes through AI avatars, virtual spaces y Augmented Reality.

Since the company's inception, more than fourteen years ago, at Imascono we have been an active part of technological innovations in the education sector. Both for the launch of the Chromville educational app that has reached more than 120 countries with a million downloads as in the incorporation of Artificial Intelligence in the training in new technologies in the project. V-E-G-A tutor.

Need a Metaverse to take the next educational leap? Get in touch with us! Our team of engineers and designers will be happy to help you incorporate this state-of-the-art technology into your training and educational projects.